


IOS: IOS/tvOS launch screen now is shown only by OS, and is not shown again by Unity itself. XR SRP: Performance degradation when comparing Android Quest 2 builds across 2020.xĪpple TV: TvOS now uses launch screen storyboard.Įditor: Enabled Sketchup Importer on Mac ARM platforms.Įditor: Reduced impact of Shader Graph package on performance of domain reloads by making node class cache populate on-demand. Vulkan: Build crashes on Quest 2 when Graphics Jobs are enabled

Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture Version Control: "NullReferenceException" errors thrown in the Console window when Unity Version Control package is present in the project UGUI Framework: Memory leaks stop textures from getting unloaded from memory when the textures gets reparented from one scene to another Project Browser: Project Browser shows package resources when package visibility is disabled Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project Metal: Rendering freezes when the orientation is changed

MacOS: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project MacOS: Crash on - when pressing/searching in Help Kernel: Crash on UndoManager::FlushTrackedObjects when removing a Component from ~1000 GameObjects at the same time DirectX12: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabled
